UML Diagram for Hostel Management System

UML diagrams for the Hostel Management project. Following are the different UML diagrams like Components, Activity, Use Case, and Sequence diagrams of the Hostel Management System.

UML Diagram for Hostel Management System

We’ve compiled two types of structural UML diagrams i.e. class and component diagrams, and three types of behavioral UML diagrams i.e. activity, sequence, and use case diagrams for the Hostel Management Project.

There are three actors of the application who will interact directly with the application Admin, User (Student), Warden, and the visitors who are the indirect actor of the application. Admin can add/delete/edit every detail in the system.

Component diagram for Hostel Management Project

The component diagram below shows the structural relations between components in an Online Hostel Management System. The connected members by dotted lines represent relationships within the systems.

The diagram shows that there are components named Admin, Hostel, User, Room, Payment List, and Allotted List.

Admin is the primary user of the hostel management system. Admin can manage user or student details, records of wardens, check the activity of rooms in the hostel, and check the trach the transaction related to payment of the student.

Activity diagram for Hostel Management Project

Activity diagrams in UML are a leading subset of behavioral diagrams. They display the functionalities of various activities and flows in management processes and software systems. The flow in the activity diagram can be sequential, branched, or concurrent.

For users (students), it can be seen that it has to first apply for a hostel room. If accepted, the warden can process further and perform operations like adding/viewing applications, viewing room availability, and payments.

Admin being the primary user, have to register on the system to carry out further operations of a Hostel. Admin will solely be responsible for adding users, hostels, rooms, warden, and managing payments.

Sequence diagram for Hostel Management Project

Sequence diagrams in UML are used to get a better idea of how tasks within a project will function, overlap, and move between objects or components. Sequence diagrams display step-by-step interactions between objects and the order in which those interactions occur.

Admin can ADD/DELETE/UPDATE user or student details, records of wardens, check the activity of rooms in the hostel, and check the trach the transaction related to payment of the student.

Use Case Diagram for Hostel Management Project

A UML use case diagram can create a broad, high-level view of the relationship between use cases, actors involved, and systems being performed.
As you can see from the examples below, use cases are represented by oval shapes, and the lines then show at which point an actor/user participates and interacts with their corresponding use case. You can see where each actor is involved within the entire process (and where they’re excluded).


UML DFD Diagram for Hostel Management Project

Admin will be responsible to manage the details of all the students, Wardens, and room allotments. An admin can be a new user and view the list of existing users in the application.

Admin can ADD/DELETE/UPDATE user or student details. Admin can ADD/DELETE/UPDATE the records of wardens. Admin can check the activity of rooms in the hostel. Admin can check the trach the transaction related to payment of the student etc.

Students can check their transaction and profile details. Students can register and log in to the application and manage the profile username and password. Students can view all the transaction history and room booking details.

Wardens have access to add new visitors to the application. Wardens can manage the student details. Wardens can check the room availability and manage the room allotment according to the requirement.

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